javascript - Grid system for a 3D Earth -


so basically, tasked "recreating" 3d earth, comprised of (very small) tiles made of nasa landsat 8 images (png). each point on earth imaged once every 16 days or so, , api i'm using serves latest images (ie can't compiled offline , used statically) .

these tiles ~150kb each, , have width , height of 0.025 lat/long. means i'll have use static mesh low zoom levels, , user zooms in, landsat tiles dynamically generated based on viewport.

have of built 3d earth custom tiling before? looking @ webgl earth api, it's limited. i've taken @ cesium, i'm not sure if it's capable of want do.

basically, i'm looking 3d model of earth (or sphere) allow me "stick" images specific lat/lon points. otherwise, suppose i'll have make sphere in threejs , calculations myself, i'm afraid without using pre-existing map system (like leaflet), whole thing come out totally inaccurate.

cesium can want quite easily. depending on api using, there's chance have imagery provider can ingest it, imagery describe using 1 of major standards. if not, implementing custom provider couple dozen lines of code.

i recommend check out imagery layers tutorial started , don't hesitate ask questions on our forum.

if can provide more details, can give more specific advice.


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